![]() There was some initial work that Charlie’s team had done for Sokovia but we came up with the final look. We did the bulk of the environmental concepts for our work. You have to do concepts for all of the thrusters, weapons, force fields, and damage levels as the different battles go on. But there are always details to work out when you’re trying to make something functional. According to Snow, “Marvel has strong visual development and Charlie Wood’s art department did fantastic work as well. One of ILM’s traditional strengths is their talented art department, which was used extensively on the film. The different facilities, even though they have the same toolsets, do have the independence to try different things. We decided that we would keep everyone on our basic pipeline so that we could transfer work back and forth. He explains, “One of our CG supervisors went over to London for a few months to set things up. Snow was initially concerned about potential production pipeline issues. We were able to do most of our asset development at the base here in San Francisco.” “It was a little bit of a stretch spreading the work out that much internally but because we have direct satellite hook-ups and Vancouver joins us in dailies via hook-up, we were able to get good visual effects supervisors in each of the houses and put the work out,” says Snow. With other projects happening concurrently, and the comic book adaptation featuring varied and complex shots, ILM sought assistance from their facilities in Vancouver, Singapore and London. It gave us a bit of freedom and also meant that things went smoothly.” We had good shorthand and there was a strong degree of trust with him and Marvel. “Chris Townsend is ex-ILM and we worked together quite closely when he was here. “This by far was the biggest canvas we had with Marvel and we had a lot more shots ,” states Snow. Managing the work on 800 of the film’s 3000 visual effects shots was no small task for ILM VFX supervisor Ben Snow. Marvel’s latest action-adventure hit, Avengers: Age of Ultron, expands the studio’s ever-increasing appetite for elaborate and sophisticated feature film visual effects. ‘Avengers: Age of Ultron.’All images © Marvel 2015.
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